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Resident evil 4 vs 2 remake9/23/2023 ![]() ![]() ![]() Even a growing army of Resident Evil 4 clones couldn’t immediately diminish its impact. It’s no surprise that some instantly labeled it the best game they had ever played. It was so good that it even made escort quests feel enjoyable. There was no denying what you were experiencing. Your first time playing RE 4 was like watching the future of gaming come at you with a bloody chainsaw. It straddled the line between interactivity and cinematic presentation in ways that made nearly every beat of the experience feel like a revelation. Resident Evil 4’s brand of horror was more about overwhelming you with “holy shit” moments but giving you more of the tools you need to feel relatively in control during those moments.Īt the time of its release, there was really nothing like Resident Evil 4. Older Resident Evil games often instilled fear by making you feel helpless. What few ideas it did borrow it also refined and reimagined for a new kind of action-horror experience. Yet, Resident Evil 4 was more of a trendsetter than a trend chaser. Many felt that it was time for the series and genre to evolve, and Cpacom obviously agreed. Other notable RE 4 changes were designed to address growing fatigue towards the old-school survival horror genre and the many RE clones that eventually watered down that style. More and more games of that era were also emphasizing cinematic setpieces, and 3D action was finally coming into its own. ![]() In some ways, those changes were a reflection of the times. Those changes (and more) made Resident Evil 4 much a much more action-oriented game than its predecessors. It even replaced two of the series’ most iconic enemies: zombies and the Umbrella Corporation (though the lore is more complicated than that). It also added a merchant and a new inventory system designed to help you carry more items (when properly managed). It utilized an over-the-shoulder perspective that not only replaced the previous games’ fixed camera angles but formed the basis of a new combat system that allowed players to properly aim their weapons. Resident Evil 4 was a real shock to the franchise’s system. As they so often do, things escalate from there. There, he finds a cult whose deadly experiments have turned the villagers into monsters and the village into a hellscape. Originally released for the GameCube (and since ported to pretty much everything), Resident Evil 4 followed Leon Kennedy as he traveled to a rural village in Spain to rescue the president’s daughter. While I mean that as a compliment, it’s a compliment that I deliver with at least a small twinge of disappointment in regard to what that might actually mean. It’s pretty much the perfect version of the modern Resident Evil experience that Capcom is trying to craft with these remakes. ![]() It’s arguably the best overall version of Resident Evil 4 and one of the best Resident Evil games ever. So try to be surprised when I tell you that Resident Evil 4 Remake is an incredible game. After all, Resident Evil 4 isn’t just one of the all-time great games regardless of franchise and genre it helped inspire some of the gameplay changes that made the RE 2 remake so special. The Resident Evil 3 Remake didn’t quite reach those same heights, but hopes were obviously high for the long-awaited Resident Evil 4 remake. Yet, that remake’s stunning visuals, reworked cameras/controls that placed slightly more emphasis on action, and reimagined sequences did what many great game remakes strive to do: recreate that feeling of playing a truly great game for the first time. I already considered Resident Evil 2 to be one of the best Resident Evil games ever (and one of the best survival horror games ever), so I obviously didn’t think it needed a remake. Of course, Capcom’s recent Resident Evil remakes have certainly challenged that seemingly sound theory.Ģ019’s Resident Evil 2 Remake was a revelation. Proper remakes sometimes feel like they should be reserved for games that had potential that is easier to see through modern eyes and with the help of modern technology. An incredible game is often only in need of a touch-up (if anything). That argument doesn’t make much business sense (which is why it rarely happens), but the creative logic is sound. I’ve long been one of those gamers who thinks that underachieving games with great ideas should get remakes rather than already great games. ![]()
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